Robe is a tall, cloaked figure that floats just above the ground, emitting a low humming sound. It uses telekinetic powers to immobilize or displace players, often isolating them from their teams.

Description: Robe is a spectral, levitating entity wrapped in dark cloth. It rarely makes direct attacks, instead using psychic waves to lift players into the air or slam them against objects. Its presence induces a visual distortion effect and gradually builds psychic pressure until it acts.
Threat Level: High
Health Points (HP): 220 HP
Attack Type: Psychic lift and slam
Senses: Psychic aura detection and emotion sensing
Common Locations: Ritual chambers, archives, upper-level sanctums
How to Defeat Robe in R.E.P.O.
Robe is less about brute force and more about control. Your best strategy is to break line-of-sight, interrupt its powers, and strike when it becomes visible during psychic charges.
Avoid standing still: Robe targets players who remain in its aura too long.
Use walls and terrain: Robe can’t lift players through solid objects.
Interrupt its focus: A well-timed flash or loud sound can disrupt its psychic buildup.
Recommended Items:
Psychic Disruptor
Flashbang Grenade
Cover Smoke Device
FAQ about Robe in R.E.P.O.
Can Robe be damaged while using its powers?
Yes, when charging a psychic attack, Robe becomes vulnerable and more visible.
Does Robe attack groups?
Robe prefers isolating individuals and rarely attacks clustered players.
Can Robe’s psychic grab be resisted?
Yes, resistance gear or walls between you and Robe can block its influence.
Where is Robe usually found?
It lurks in ritualistic or elevated locations, often guarding relics or mission-critical zones.
What’s the best counter to Robe?
Disruption tools, fast repositioning, and using terrain to block line-of-sight.